This book is an introduction to programming concepts that uses Python 3 as the target language. It covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Many examples are based on video games because Python has become the language of choice for basic game development. It follows a practical just in time presentation – material is given to the student when it is needed. Designed as a year one textbook for introduction to programming classes or for the hobbyist who wants to learn thefundamentals of programming, the text assumes no programming experience. Companion files with source code, solved programming exercises, projects, and figures from the text are included.
FEATURES:
Introduces programming concepts using Python 3 Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Develops graphics, exercises, and user interface using Pygame Includes many examples based on video game development 4 color throughout with game demos on the companion files (available to eBook customers by emailing the publisher [email protected] with proof of purchase) New chapters on parsing (14) and graphics(15) Instructor ancillaries for use as a textbook The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].
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