Gaming Utopia: Ludic Worlds in Art, Design, and Media

Gaming Utopia: Ludic Worlds in Art, Design, and Media

Author
Claudia Costa Pederson
Publisher
Indiana University Press
Language
English
Year
2021
Page
280
ISBN
0253054494,9780253054494
File Type
pdf
File Size
10.4 MiB

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change.

By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality.

With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

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