Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

Author
Steve Marschner, Peter Shirley
Publisher
A K Peters/CRC Press
Language
English
Edition
5
Year
2021
Page
700
ISBN
0367505037,9780367505035
File Type
pdf
File Size
63.1 MiB

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
HIGHLIGHTS
Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
Updated coverage of existing topics

The absorption and reworking of several chapters to create a more natural flow to the book
The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

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