Mathematical Tools In Computer Graphics With C# Implementations

Mathematical Tools In Computer Graphics With C# Implementations

Author
Alexandre HardyWilli-Hans Steeb
Publisher
World Scientific Publishing Company
Language
English
Year
2008
Page
496
ISBN
9789812791023,9812791027,9789812791030,9812791035
File Type
pdf
File Size
9.7 MiB

Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms.

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