Advanced Methods in Computer Graphics: With Examples in OpenGL

Advanced Methods in Computer Graphics: With Examples in OpenGL

Author
Ramakrishnan Mukundan
Publisher
Springer
Language
English
Year
2012
Page
314
ISBN
1447123395,9781447123392
File Type
pdf
File Size
4.1 MiB

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

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