Game Of Thrones Was An International Sensation, And Has Been Looked At From Many Different Angles. But To Date There Has Been Little Research Into Its Audiences: Who They Were, How They Engaged With And Responded To It. This Book Presents The Findings Of A Major International Research Project That Garnered More Than 10,000 Responses To An Innovative 'qualiquantitative' Questionnaire. Among Its Findings Are: A New Way Of Understanding The Place And Role Of Favourite Characters In Audiences' Responses; New Insights Into The Role Of Fantasy In Encouraging Thinking About Our Own World; And An Account Of Two Combined Emotions - Relish And Anguish - Which Structure Audiences' Reactions To Controversial Elements In The Series. -- Machine Generated Contents Note: 1. The Remarkable Phenomenon That Is Game Of Thrones -- 2. Generating A `richly Structured Combination Of Data And Discourses' -- 3. Distinguishing Different Kinds Of Audience -- 4. Favourite Characters, Favourite Survivors -- 5. The Significance Of Favourite Character Choices -- 6. Winter Is Coming -- 7. Conflicts And Controversies -- 8. Making Predictions For An Unpredictable World. Martin Barker, Clarissa Smith And Feona Attwood. Includes Bibliographical References (pages 176-195) And Index.
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