Learning Game Physics with Bullet Physics and OpenGL (Book + Code)

Learning Game Physics with Bullet Physics and OpenGL (Book + Code)

Author
Chris Dickinson
Publisher
Packt Pub Limited
Language
English
Year
2013
Page
126
ISBN
1783281871,9781783281879
File Type
rar
File Size
10.4 MiB

A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work. If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.

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