Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition (New Literacies and Digital Epistemologies)

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition (New Literacies and Digital Epistemologies)

Author
James Paul Gee
Publisher
Peter Lang Inc., International Academic Publishers
Language
English
Edition
2
Year
2013
Page
167
ISBN
1433123932,9781433123931
File Type
pdf
File Size
3.2 MiB

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

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