3D Game Engine Programming

3D Game Engine Programming

Author
Stefan ZerbstOliver Düvel
Language
English
Year
2004
ISBN
1592003516,9781592003518
File Type
pdf
File Size
4.7 MiB

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. "3D Game Engine Programming" shows game programmers how to develop such an engine.

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