Assessing the Quality of Experience of Cloud Gaming Services (T-Labs Series in Telecommunication Services)

Assessing the Quality of Experience of Cloud Gaming Services (T-Labs Series in Telecommunication Services)

Author
Steven Schmidt
Publisher
Springer
Language
English
Edition
1st ed. 2023
Year
2022
Page
236
ISBN
3031060105,9783031060106
File Type
epub
File Size
11.4 MiB

This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.

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