GURPS Classic: Bio-Tech

GURPS Classic: Bio-Tech

Author
David L. Pulver
Publisher
Steve Jackson Games Incorporated
Language
English
Year
1997
ISBN
1556343361
File Type
pdf
File Size
16.2 MiB

The Next Step In Human Evolution The Future Is Alive "Who needs chrome, pal? Raw meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all . . . Who needs silicon and steel? Upgrade your old body with steroids and smart drugs, transplants and viral nano . . . or just get a new one. Or maybe you don't think being human is so great? Then improve on nature with eugeneering and genefixing, or just go parahuman: Why just admire cats when you can be one? The technology's changing so fast, but you'll have lots of time to get used to it - death is a temporary nuisance with cryonics, cloning and braintaping. Welcome to the post-human age. Have you upgraded your genetics this year? GURPS Basic Set and Compendium I: Character Creation are required to use this book in a GURPS campaign. However, the detailed, factual discussions of cutting-edge biotechnology will support high-tech adventures with any game system!

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