Digital Games As History: How Videogames Represent The Past And Offer Access To Historical Practice

Digital Games As History: How Videogames Represent The Past And Offer Access To Historical Practice

Author
Adam Chapman
Publisher
Routledge | Taylor & Francis Group
Language
English
Edition
1
Year
2016
Page
303
ISBN
1138841625,9781138841628,1138597821,9781138597822,1315732068,9781315732060,1317553853,9781317553854,1317553861,9781317553861
File Type
pdf
File Size
1.8 MiB

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

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