Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030. First Forum, GranDGamesBR 2020 Recife, Brazil, November 7–10, 2020 and Second Forum, GranDGamesBR 2021 Gramado, Brazil, October 18–21, 2021 Revised Selected Papers

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030. First Forum, GranDGamesBR 2020 Recife, Brazil, November 7–10, 2020 and Second Forum, GranDGamesBR 2021 Gramado, Brazil, October 18–21, 2021 Revised Selected Papers

Author
Rodrigo Pereira dos Santos, Marcelo da Silva Hounsell
Publisher
Springer
Language
English
Year
2023
ISBN
9783031276385,9783031276392
File Type
pdf
File Size
16.9 MiB

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.
The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

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