This Book Includes Game Design And Implementation Chapters Using Either Phaser Javascript Gaming Frameworks V2.6.2, Ce, V3.16+, And Any Other Js Gaming Frameworks For The Front- And Back-end Development. It Is A Book Of 5 Rings Game Design - Html5, Css, Javascript, Php, And Sql. It Further Analyzes Several Freely Available Back-end Servers And Supporting Middleware (such As Php, Python, And Several Cms). This Game Design Workbook Takes You Step-by-step Into The Creation Of Massively Multiplayer Online Game As A Profitable Business Adventure - None Of This Theoretical, Local Workstation Proof Of Concept! It Uses Any Popular Javascript Gaming Framework -- Not Just Limited To Phaser.js!! -- On The Client-side Browser Interfacing Into A Unique, Server-side, Application Using Websockets. It Is The Only Book Of Its Kind Since January 2017 For The Phaser Mmo Gaming Framework! * Part I Leads You Through The World Of Networks, Business Consideration, Mmog Analysis And Setting Up Your Studio Workshop. I Have 40 Years Of Networking Career Experience In Highly Sensitive (i.e., Government Embassies) Data Communications. I Am A Certified Cisco Academy Instructor And Have Taught Networking, Networking Security, Game Design/development, And Software Engineering For The Past 14 Years At The College Level. * Part Ii Guides You Into Multi-player Online Game Architecture Contrasted To Normal Single-player Games. This Lays The Foundation For Multi-player Game Prototypes And Reviews A Missing Aspect In Current Mmog Development Not Seen In Many Online Tutorials And Example Code. * Part Iii Contains 3 Chapters Focused On Production And Development For The Client-side Code, Client-proxy, Server-side Code, And Mmog App. This Content Sets The Foundation For What Many Phaser Tutorials And Phaser Starter-kits On The Market Today Overlook And Never Tell You! Upon Completion Of Part Iii, You Will Have Your Bespoke Mmog With Integrated Micro-service, And If You Choose, Web Workers And Block-chain. * Part Iv (bonus Content) This Section Includes Proprietary Game Rule Books And Eula Source Code Included As A Part Of Your Book Purchase. It Features Four (4) Game Recipes -- Step-by-step Instructions -- Listed By Complexity 1 = Easiest (elementary Skills) To 4 = Most Complex (requiring Advanced Skills Across Several It Technology Disciplines). Each External “walk-through Tutorial” Guides You In Different Aspects Of Mmog Development. * How To Migrate Single-player Games Into A 2-player Online Delivery Mode (not Using Hot-seat)! * How To Use Dynamic Client-side Proxy Servers And Migrate This Game From Its Current Single-player Mode (with Ai Bot) Into An Online 2-player Mode (not Using Hot-seat)! * How To Include Asynchronous Availability During Gameplay And Migrate This Gameplay Mode (with Ai Bot) Into An Online Asynchronous Availability 3-player Mode Using Postal Mail Or Email Game Turns! The Free Game Rule Book Will Help Deconstruct This Game Mechanics.
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