Theorizing Stupid Media: De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames

Theorizing Stupid Media: De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames

Author
Aaron KernerJulian Hoxter
Publisher
Springer Nature
Language
English
Year
2019
Page
227
ISBN
9783030281762,9783030281755,3030281760
File Type
epub
File Size
2.9 MiB

This book explores the stupid as it manifests in media—the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that "fails" to conform to established narrative conventions, often surfacing at evolutionary moments. The Transformers franchise is often dismissed as being stupid because its stylistic vernacular privileges kinetic qualities over conventional narration. Similarly, the stupid is often present in genre fails like mother!, or in instances of narrative dissonance—joyously in Adventure Time; more controversially in Gone Home — where a story "feels off" It also manifests in "ludonarrative dissonance" when gameplay and narrative seemingly run counter to one another in videogames like Undertale and Bioshock. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place—stupid!

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