This Book Is An Invitation To Delve Into The World Of Game-based Learning, To Understand The Many Facets That Make Games A Truly Interesting And Effective Tool To Teach And Train In The 21st Century. It Includes Nine Chapters Which Were Initially Presented At The Igbl Conference, A Conference Held Throughout Ireland, Where Researchers, Practitioners, Students And Other Stakeholders Meet And Share Their Interest In Games And Education. These Chapters Touch On Some Very Important Topics, Inclu. Intro -- Table Of Contents -- List Of Illustrations -- List Of Tables -- Preface -- Acknowledgements -- Chapter One -- Chapter Two -- Chapter Three -- Chapter Four -- Chapter Five -- Chapter Six -- Chapter Seven -- Chapter Eight -- Chapter Nine -- Contributors -- Index.
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