Play, Performance, and Identity: How Institutions Structure Ludic Spaces

Play, Performance, and Identity: How Institutions Structure Ludic Spaces

Author
Matt Omasta, Drew Chappell
Publisher
Routledge
Language
English
Year
2015
Page
180
ISBN
1138016772,9781138016774
File Type
pdf
File Size
1.1 MiB

Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them.
This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.

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