3D Engine Design for Virtual Globes

3D Engine Design for Virtual Globes

Author
Cozzi, PatrickRing, Kevin
Publisher
CRC Press
Language
English
Year
2011
Page
514
ISBN
9781568817118,9781439865583
File Type
pdf
File Size
15.3 MiB

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.
Topics covered include:
Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

show more...

How to Download?!!!

Just click on START button on Telegram Bot

Free Download Book