Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript

Author
Hemanth Kumar, Abdul Rahman (auth.)
Publisher
Apress
Language
English
Edition
1
Year
2016
Page
XV, 126
ISBN
978-1-4842-2552-3,978-1-4842-2553-0
File Type
pdf
File Size
1.9 MiB

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.

You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples.
What You'll Learn
Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine

Who This Book Is For

Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.

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