Pervasive Games: Theory and Design. Experiences on the Boundary Between Life and Play

Pervasive Games: Theory and Design. Experiences on the Boundary Between Life and Play

Author
Markus Montola, Jaakko Stenros, Annika Waern
Publisher
CRC Press
Language
English
Edition
0
Year
2009
Page
336
ISBN
0123748534,9780123748539
File Type
pdf
File Size
188.3 MiB

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.

This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre.

Pervasive Games covers everything from theory and design to history and marketing.

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