Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics

Author
Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet (eds.)
Publisher
Springer International Publishing
Language
English
Edition
1
Year
2017
Page
IX, 154
ISBN
978-3-319-41795-0,978-3-319-41797-4
File Type
pdf
File Size
4.3 MiB

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

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