
Frontmatter -- Table Of Contents -- Acknowledgments -- List Of Abbreviations -- Introduction -- Part I -- 1. The Player's Game -- 2. The Madnes Of Tenys And The Commercialization Of Pastimes In Early Tudor London -- 3. The Roll Of The Dice And The Whims Of Fate In Sixteenth-century Morality Drama -- 4. The Games Afoote -- Part Ii -- 5. Playing With Paradoxes In Troilus And Cressida -- 6. Bowling Alone, Or The Whole Point Of No Return -- 7. Playing (in) The Streets -- Part Iii -- 8. The Moods Of Gamification In The Tempest -- 9. Videogames And Hamlet -- 10. Shakespeare Videogames, Adaptation/ Appropriation , And Collaborative Reception -- 11. Shakespeare, Game, And Play In Digital Pedagogical Shakespeare Games -- Epilogue: Field Of Play -- Index Edited By Tom Bishop, Gina Bloom, And Erika T. Lin. Includes Bibliographical References And Index. Electronic Reproduction. Baltimore, Md Available Via World Wide Web.
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