Don't Use Your Words!: Children's Emotions in a Networked World

Don't Use Your Words!: Children's Emotions in a Networked World

Author
Jane Juffer
Publisher
New York University Press
Language
English
Year
2019
ISBN
9781479875870
File Type
pdf
File Size
73.0 MiB

Today, Even Young Kids Talk To Each Other Across Social Media By Referencing Memes, Songs, And Movements, Constructing A Common Vernacular That Resists Parental, Educational, And Media Imperatives To Name Their Feelings And Thus Control Their Bodies. Over The Past Two Decades, Children?s Television Programming Has Provided A Therapeutic Site For The Processing Of Emotions Such As Anger, But In Doing So Has Enforced Normative Structures Of Feeling That, Jane Juffer Argues, Weaken The Intensity And Range Of Children?s Affective Experiences.0don?t Use Your Words! Seeks To Challenge Those Norms, Highlighting The Ways That Kids Express Their Feelings Through Cultural Productions Including Drawings, Fan Art, Memes, Youtube Videos, Dance Moves, And Conversations While Gaming Online. Focusing On Kids Between Ages Five And Nine, Don?t Use Your Words! Situates These Productions In Specific Contexts, Including Immigration Policy Referenced In Drawings By Central American Children Just Released From Detention Centers And Electoral Politics As Contested In Kids? Artwork Expressing Their Anger At Trump?s Victory. Taking Issue With The Mainstream Tendency To Speak On Behalf Of Children, Juffer Argues That Kids Have The Agency To Answer For Themselves: What Does It Feel Like To Be A Kid? Introduction: Run Over By A Unicorn -- Affective Intensity And Children's Embodiment -- Political Subjects -- The Production Of Fear: Children At The U.s.-mexico Border -- I Hate You, Dunel Trump : Anger Or Civility? -- Criss-cross Applesauce : Keeping Control In The Classroom -- Kids' Television, From Problem Solving To Sideways Growth -- Tv's Narratives For Emotional Management -- The Steven Universe, Where You Are An Experience -- The Limits Of Digital Literacy -- Minecraft's Affective World Building -- From Memes To Logos : Commercial Detours In The Game Of Roblox -- Conclusion: Shame On You Killers, Shame On You -- Acknowledgments -- Notes -- Bibliography -- Index -- About The Author. Jane A. Juffer. Previously Issued In Print: 2019. Includes Bibliographical References And Index.

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