

**Summary**__Get Programming with JavaScript__ is a hands-on introduction to programming for readers who have never programmed. You'll be writing your own web apps, games, and programs in no time! Foreword by Remy Sharp.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.**About the Book**Are you ready to start writing your own web apps, games, and programs? You’re in the right place! __Get Programming with JavaScript__ is a hands-on introduction to programming for readers who have never written a line of code. Since you’re just getting started, this friendly book offers you lots of examples backed by careful explanations. As you go along, you’ll find exercises to check your understanding and plenty of opportunities to practice your new skills. You don’t need anything special to follow the examples—just the text editor and web browser already installed on your computer. We even give you links to working online code so you can see how everything should look live on your screen.**What’s Inside*** All the basics—objects, functions, responding to users, and more* Think like a coder and design your own programs* Create a text-based adventure game* Enhance web pages with JavaScript* Run your programs in a web browser* Four bonus chapters available online**About the Reader**No experience required! All you need is a web browser and an internet connection.**About the Author****John Larsen** is a mathematics and computing teacher with an interest in educational research. He has an MA in mathematics and an MSc in information technology. He started programming in 1982, writing simple programs for teaching mathematics in 1993, building websites in 2001, and developing data-driven web-based applications for education in 2006.**Table of Contents**PART 1 CORE CONCEPTS ON THE CONSOLE2. Programming, JavaScript, and JS Bin3. Variables: storing data in your program4. Objects: grouping your data5. Functions: code on demand6. Arguments: passing data to functions7. Return values: getting data from functions8. Object arguments: functions working with objects9. Arrays: putting data into lists10. Constructors: building objects with functions11. Bracket notation: flexible property namesPART 2 ORGANIZING YOUR PROGRAMS13. Scope: hiding information14. Conditions: choosing code to run15. Modules: breaking a program into pieces16. Models: working with data17. Views: displaying data18. Controllers: linking models and viewsPART 3 JAVASCRIPT IN THE BROWSER20. HTML: building web pages21. Controls: getting user input22. Templates: filling placeholders with data23. XHR: loading data24. Conclusion: get programming with JavaScriptBONUS ONLINE CHAPTERS26. Node: running JavaScript outside the browser27. Express: building an API28. Polling: repeating requests with XHR29. Socket.IO: real-time messaging
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