Frontmatter -- Contents -- Preface -- Introduction -- 1. The Video Game Market -- 2. Video Games As Microworlds -- 3. Research On Video Games -- 4. Play And The Cultural Content Of Games -- 5. The Portrayal Of Women -- 6. Aggression In Video Games -- Conclusion -- Appendixes Notes Bibliography Index -- Appendix A. Interview And Survey Methods -- Appendix Β. Survey Of Video Game Ownership -- Notes -- Bibliography -- Index Eugene F. Provenzo, Jr. Mode Of Access: Internet Via World Wide Web. In English.
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