Gamification in Learning and Education: Enjoy Learning Like Gaming

Gamification in Learning and Education: Enjoy Learning Like Gaming

Author
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
Publisher
Springer International Publishing
Language
English
Edition
1
Year
2018
Page
XIV, 159
ISBN
978-3-319-47282-9, 978-3-319-47283-6
File Type
pdf
File Size
8.1 MiB

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

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