Mathematical Basics of Motion and Deformation in Computer Graphics:

Mathematical Basics of Motion and Deformation in Computer Graphics:

Author
Ken Anjyo, Hiroyuki Ochiai, Brian A. Barsky
Publisher
Morgan & Claypool
Language
English
Edition
2
Year
2017
Page
96
ISBN
1627056971,9781627056977
File Type
pdf
File Size
1.0 MiB

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.
This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

show more...

How to Download?!!!

Just click on START button on Telegram Bot

Free Download Book