Game Physics Cookbook (source code)

Game Physics Cookbook (source code)

Author
Gabor Szauer
Publisher
Packt
Language
english
Year
2017
ISBN
978-1-78712-366-3
File Type
zip
File Size
1.4 MiB

This book covers the three core components of a physics engine in great detail. By the end of the book, you will have implemented particle-based physics, rigid body physics and even soft body physics through cloth simulation. This cookbook aims to break the components of a physics engine down into bite-sized independent recipes.

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