Digital Media: A Problem-solving Approach for Computer Graphics

Digital Media: A Problem-solving Approach for Computer Graphics

Author
Rimon Elias
Publisher
Springer
Language
English
Edition
2014
Year
2014
Page
686
ISBN
3319051369,9783319051369
File Type
pdf
File Size
11.1 MiB

Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples.
Topics covered include:
2D Graphics
3D Solid Modelling
Mapping Techniques
Transformations in 2D and 3D Space
Illuminations, Lighting and Shading
Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphic, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.

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