GPU Pro 360 Guide to Rendering

GPU Pro 360 Guide to Rendering

Author
Wolfgang F Engel
Publisher
A K Peters / CRC Press
Language
English
Year
2018
Page
565
ISBN
9780815365501,0815365500,9780815365518,0815365519,9781351261517,1351261517,9781351261524,1351261525
File Type
pdf
File Size
120.8 MiB

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise.
Key Features:
Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices
Covers specific challenges involved in creating games on various platforms
Explores the latest developments in the rapidly evolving field of real-time rendering
Takes a practical approach that helps graphics programmers solve their daily challenges

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