eSports is Business: Management in the World of Competitive Gaming

eSports is Business: Management in the World of Competitive Gaming

Author
Tobias M. Scholz
Publisher
Springer International Publishing;Palgrave Pivot
Language
English
Edition
1st ed.
Year
2019
Page
XV, 155
ISBN
978-3-030-11198-4,978-3-030-11199-1
File Type
pdf
File Size
1.8 MiB

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

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