Program the Internet of Things with Swift for iOS Learn how to program apps for the Internet of Things

Program the Internet of Things with Swift for iOS Learn how to program apps for the Internet of Things

Author
Bakir, AhmedChesler, Gheorghede la Torriente, Manny
Publisher
APRESS
Language
English
Edition
2nd edition
Year
2018
Page
XXIV, 470 Seiten in 1 Teil Book, Bibliographie 25.4 cm x 17.8 cm
ISBN
9781484211953,9781484235126,1484235126,9781484235133,1484235134
File Type
pdf
File Size
13.7 MiB

About the Author

Ahmed Bakir is the founder and lead developer at devAtelier LLC (www.devatelier.com), a San Diego-based mobile development firm. After spending several years writing software for embedded systems, he started developing apps out of coffee shops for fun. Once the word got out, he began taking on clients and quit his day job to work on apps full time. Since then, he has been involved in the development of over 20 mobile projects, and has seen several enter the top 25 of the App Store, including one that reached number one in its category (Video Scheduler). His clients have ranged from scrappy startups to large corporations, such as Citrix. In his downtime, Ahmed can be found on the road, exploring new places, speaking about mobile development, and still working out of coffee shops.

Manny de la Torriente has over 30 years of software development experience, having worked on every level from engineering to management. Manny started out in software by doing programming for sound engineering and then moved into game engine development and low-level video playback systems. Manny is known to switch between iOS and Android depending on how exciting the project is.


Product Description

Program the Internet of Things with Swift and iOS is a detailed tutorial that will teach you how to build apps using Apple’s native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. This is the second book by Ahmed Bakir (author of Beginning iOS Media App Development) and his team at devAtelier LLC, who have been involved in developing over 20 mobile projects.

Written like a code review, this book presents a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps.

The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API’s and HTTPS. The Internet of Things is waiting — be a part of it!

What you’ll learn
How to use HealthKit to log and retrieve fitness information in your apps.
How to use Core Motion to access the iPhone’s built-in motion sensors.
How to use WatchKit to build a watch face.
How to use WatchKit to build an interactive watch app.
How to take advantage of the advanced sensors on the Apple Watch.
How to communicate with Bluetooth LE devices.
How to communicate with iBeacons.
How to communicate with a Raspberry Pi.
How to use Keychain Services to encrypt data within your apps.
How to use Touch ID to add fingerprint-based authentication to your apps.
How to use Apple Pay to accept payments within your apps.

Who this book is for

Intermediate-level developers who have experience building iOS apps, but are looking to integrate Internet of Things API’s into their apps. This book provides a tutorial-based approach that introduces advanced iOS topics as they come up and pulls in lessons from other popular apps.

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