Machine Generated Contents Note: 1. Introduction -- Pt. I Starting Points -- 2. Models -- 3. The Built Environment -- 4. Thinking Inside The Box -- 5. Doing What Designers Do -- Pt. Ii The Grand Challenges -- 6. Design Problems: What Are They? -- 7. Cognition: How Do Designers Think? -- 8. Representation: Capturing Design -- 9. Interface: Where The Action Is -- 10. Practice: Data, Documents, And Power -- 11. Expertise: Challenges And Opportunities -- 12. Solutions: Generation And Refinement -- 13. Buildings: Computation Sources And Sinks -- 14. Pedagogy: Teaching The New Designer. Brian R. Johnson. Includes Bibliographical References And Index.
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