Foundations of Game Engine Development Volume 2 Rendering

Foundations of Game Engine Development Volume 2 Rendering

Author
Eric Lengyel
Publisher
Terathon Software
Language
English
Edition
4
Year
2019
Page
409
ISBN
9780985811754
File Type
pdf
File Size
20.9 MiB

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

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