Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft

Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft

Author
Glas, René
Publisher
Amsterdam Amsterdam University Press
Language
English
Year
2014
Page
1 (221 pages)
ISBN
9789048518081,9048518083
File Type
pdf
File Size
1.2 MiB

The Massively Multiplayer Online Role-playing Game World Of Warcraft Has Become One Of The Most Popular Computer Games Of The Past Decade, Introducing Millions Around The World To Community-based Play. Within The Boundaries Set By Its Design, The Game Encourages Players To Appropriate And Shape The Game To Their Own Wishes, Resulting In Highly Diverse Forms Of Play And Participation. This Illuminating Study Frames World Of Warcraft As A Complex Sociocultural Phenomenon Defined By And Evolving As A Result Of The Negotiations Between Groups Of Players As Well As The Games Owners, Throwing New Light On Complex Consumer-producer Relationships In The Increasingly Participatory But Still Tightly Controlled Media Of Online Games.

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