Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

Author
D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende
Publisher
Mercury Learning & Information
Language
English
Year
2019
Page
400
ISBN
1683923561,9781683923565
File Type
pdf
File Size
15.3 MiB

Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models.

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