Linux Game Programming w/CD (Prima Tech's Game Development)

Linux Game Programming w/CD (Prima Tech's Game Development)

Author
Mark Collins, Martin Donlin, Steve Baker, Ben Campbell
Publisher
Muska & Lipman/Premier-Trade
Language
English
Edition
1
Year
2002
Page
368
ISBN
0761532552,9780761532552
File Type
pdf
File Size
44.2 MiB

With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linux® Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL; networking, lobbying, and threading; artificial intelligence and learning systems; genetic algorithms; and much, much more!

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