Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives

Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives

Author
Favorskaya, MargaritaHowlett, Robert J.Jain, L. C.Sharma, Dharmendra
Publisher
Springer International Publishing
Language
English
Year
2015
Page
205
ISBN
9783319146447,9783319146454,3319146459
File Type
pdf
File Size
7.9 MiB

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC Eduteka.
·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.

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