Newsgames: journalism at play

Newsgames: journalism at play

Author
Bogost, IanFerrari, SimoneSchweitzer, Bobby
Publisher
The MIT Press
Language
English
Year
2010
Page
235
ISBN
9780262014878,9780262289085,9780262518079,0262014874
File Type
epub
File Size
14.5 MiB

How videogames offer a new way to do journalism.
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames.
Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies.
Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalismnot just an occasional treat for online readersnewsgames can make a valuable contribution.

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