Building XNA 2.0 Games: A Practical Guide for Independent Game Development

Building XNA 2.0 Games: A Practical Guide for Independent Game Development

Author
James Silva, John Sedlak (auth.)
Publisher
Apress
Language
English
Edition
1
Year
2008
Page
450
ISBN
9781430209799,9781430209805
File Type
pdf
File Size
6.6 MiB

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation
The book is packed full of code, pictures, and valuable insights into XNA game development.

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