Videogames Have Always Depicted Representations Of American Culture, But How Exactly They Feed Back Into This Culture Is Less Obvious. Advocating An Action-based Understanding Of Both Videogames And Culture, This Book Delineates How Aspects Of American Culture Are Reproduced Transnationally Through Popular Open-world Videogames. Playing American Proposes An Analytic Focus On Open-world Videogames' Ambient Operations And Traces Practices Of Playing American Through The Stages Of Videogame Development, Gameplay, And Reception. Three Case Studies - Concentrating On The Grand Theft Auto, Watch Dogs, And Red Dead Redemption Franchises, Respectively - Highlight Different Figurations Of Playing American. Thematic Foci Range From Public Discourses On Systemic Racism And Neoliberal Capitalism To The Justification Of Real-world Surveillance Practices And To The Reconfiguration Of The Western In The Digital Age. Playing American Provides Those Interested In Either Videogames Or American Culture With A Fresh Angle And New Concepts Regarding Its Subject Matters. It Demonstrates That Videogames Are Agents Of Cultural Reproduction That Do Distinct Cultural Work For American Culture In The Twenty-first Century.
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