游戏引擎架构 Game Engine Architecture

游戏引擎架构 Game Engine Architecture

Author
Jason Gregory,译者: 叶劲峰
Publisher
电子工业出版社
Language
Chinese
Year
2014
Page
800
ISBN
9787121222887
File Type
pdf
File Size
146.6 MiB

Game Engine Architecture covers both the theory and practice of game engine software development. and a wide range of topics were discussed. Game Engine Architecture discusses the concepts and techniques used in the reality of the actual game studios such as Electronic Arts and Naughty Dog. Although the examples in the book are generally based on the use of specialized technology. but far beyond the scope of an engine or API. Text references and references are also very useful. allowing readers to continue to carry any particular direction of the game development process. Game Engine Architecture as a university-level game programming courses and write. but also for software engineers. hobbyists. self-game programmers and game industry professionals. By reading the game engine a...

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