Indie Video Game Development Work: Innovation in the Creative Economy

Indie Video Game Development Work: Innovation in the Creative Economy

Author
Alexander Styhre
Publisher
Springer International Publishing;Palgrave Macmillan
Language
English
Edition
1st ed.
Year
2020
Page
XIV, 246
ISBN
9783030455446,9783030455453
File Type
pdf
File Size
2.2 MiB

This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry. The video game industry is an exemplary entrepreneurial high growth industry that combines digital media, cinematographic representations and interactive gaming technologies, and uses global digital distribution channels to reach local gaming communities. The study examines a number of issues, concerns, challenges, and opportunities that indie developers are handling as part of their development work. The love of gaming and video games more specifically is the shared and unifying force of both so-called Triple-A developers and the indie developer community. Still, issues such as how to raise financial capital or otherwise fund the development work, or how to optimize the return on investment when video games are released on digital platforms are issues that indie developers need to cope with. The study is theoretically framedas a case of an innovation-led sector of the economy, yet being anchored in the Swedish welfare state model, wherein e.g., free tertiary education and social insurances and health case at low cost are provided and supportive of enterprising.
This book will be valuable reading for academics working in the fields of knowledge management, innovation, and the creative economy.

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