Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

Author
Satheesh Pv
Publisher
Apress
Language
English
Edition
1st ed.
Year
2021
Page
XIII, 165
ISBN
9781484263952,9781484263969
File Type
pdf
File Size
6.8 MiB

Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.
Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.
The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.
What You Will Learn Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework
Who This Book Is For
Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.

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