Learning Java With Games

Learning Java With Games

Author
Chong-wei Xu
Publisher
Springer-Nature New York Inc
Language
English
Edition
1st ed. 2018
Year
2018
Page
563
ISBN
3319728857,9783319728858
File Type
pdf
File Size
10.7 MiB

This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.
Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is.

After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

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