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Essential Mathematics for Computer Graphics fast
  • PDF
  • English
  • Year: 2001
  • Author: John Vince MTech, PhD, FBCS, CEng (auth.)
Geometry for Computer Graphics: Formulae, Examples and Proofs
  • PDF
  • English
  • Year: 2005
  • Author: John Vince MTech, PhD, CEng, FBCS (auth.)
Essential Virtual Reality fast : How to Understand the Techniques and Potential of Virtual Reality
  • PDF
  • English
  • Year: 1998
  • Author: John Vince MTech, PhD, FBCS, CEng (auth.)
Mathematics for Computer Graphics
  • PDF
  • English
  • Year: 2006
  • Author: John Vince MTech, PhD, DSc, FBCS, CEng (auth.)
Geometric algebra: An algebraic system for computer games and animation
  • PDF
  • English
  • Year: 2009
  • Author: Prof. John Vince MTech, PhD, DSc, CEng, FBCS (auth.)
Mathematics for Computer Graphics
  • PDF
  • English
  • Year: 2010
  • Author: Prof. John Vince MTech, PhD, DSc, CEng, FBCS (auth.)
Mathematics for computer graphics
  • PDF
  • English
  • Year: 2010
  • Author: Prof. John Vince MTech, PhD, DSc, CEng, FBCS (auth.)
Geometric Algebra: An Algebraic System for Computer Games and Animation
  • PDF
  • English
  • Year: 2009
  • Author: Prof. John Vince MTech, PhD, DSc, CEng, FBCS (auth.)
Digital Media: The Future
  • PDF
  • English
  • Year: 2000
  • Author: Eric Badiqué (auth.), John A. Vince MTech, PhD, FBCS, CEng, Rae Earnshaw BSc, MSc, PhD, FBCS, CEng (eds.)